

Player's Handbook (3.5e), Player's Handbook II, Oriental Adventures (3.0E progression only*), Unearthed Arcana (fractional BAB advancement, Bloodlines, Monk fighting styles, traits and flaws), Expanded Psionics Handbook (Psychic Warrior, Elocater, feats and powers), Dragon magazine (Beast Strike feat, other feats) (cited only as alternative selections in game where Dragon Magazine rules are used) and Savage Species (monster class rules, anthropomorphic animals). While all variations are optimized in the sense that class levels, feat and other characteristics have been carefully selected to maximize power, survivability, and player options, roleplaying notes (including guidelines for emulating legendary martial arts feats) and an optional campaign "backstory" (the Monks of the Fivefold Path) are also included.

The universal thread running through all of them is a Monk/Psionic Fist combination that leads to extremely high unarmed damage, great speed, and feats and class abilities (most crucially, the Psionic Fist's psionic abilities) that give the monk great flexibility in combat. There are several variants of the Ultimate Monk presented here. Properly optimized, an unarmed monk can overpower a barbarian, out-maneuver a rogue, provide his own buffs, and do more than hundred points of damage four to five times a round.

